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Data Structures for Game Programmers

September 6th, 2010
Data Structures for Game Programmers
Publisher: Premier Press | English | 2002 | ISBN: 1931841942 | PDF | 884 pages | 12 Mb

Game programmers, check out the only book on data structures written especially for you! Described in layman’s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it.

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Multiplayer Game Programming By Andre LaMothe

September 5th, 2010
Multiplayer Game Programming By Andre LaMothe
Publisher: Course Technology 2001 | 850 Pages | ISBN: 0761532986 | PDF | 13 MB
Multiplayer Game Programming enables you to write your own completely Internet-ready video games using DirectX and/or sockets. This book reveals techniques and secrets of online gaming technology and teaches you the skills necessary to get involved in the video game industry. This book is perfect for hobbyist programmers who want to learn how to write online video games, software programmers wanting to move to online game programming, and the millions of video game players who want to learn about the technologies used in online video games.

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Exploring Silverlight 4

September 3rd, 2010
Exploring Silverlight 4
English | WMV3 1024 x768 | MP3 48 Kbps | 1.95GB
Genre: eLearning

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Game Programming All in One

September 1st, 2010
Game Programming All in One (The Premier Press Game Development Series)
Publisher: Muska & Lipman/Premier-Trade | 2002 | 991 pages | ISBN: 1931841233 | PDF | 26,4 mb

When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you’re ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.
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Ultimate Game Design: Building Game Worlds

August 17th, 2010
Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds
McGraw-Hill Osborne Media | 2003 | English | 368 pages | PDF | 4,26 MB

Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
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The Game Animator’s Guide to Maya

August 17th, 2010

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The Game Animator’s Guide to Maya
Sybex; Pap/Cdr edition English | ISBN: 0470038578 | 243 pages pages | July 5, 2006 | PDF | 5.81 Mb

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator’s Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It’s the perfect reference and tutorial for those looking to develop or refine their game animation skills.

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